diff --git a/README.md b/README.md new file mode 100644 index 0000000..5395f5d --- /dev/null +++ b/README.md @@ -0,0 +1,14 @@ +Room101 was "the project" I was working on in the 90's. It was a 3D BSP engine with 16bit lighting. Everything was software based, as it was in those days. + +I was at university, and coding at nights in my little Room101 world. The code is completely obsolete, but I still like the screenshots, and the code might be interesting to someone. + +I was coding using Watcom at the time. Unfortunately at the time, I didn't know how to upscale the code to be a stable API, so, the engine never became usable. + +But, the source is here. I believe the BSP collision detection code I wrote might be better than Quake, but, who knows. + +Cheers + +| | | | +|---------------------|----------------------|----------------------| +| ![](./Shots/10.JPG) | ![](./Shots/11.JPG) | ![](./Shots/74.JPG) | +| ![](./Shots/78.JPG) | ![](./Shots/104.JPG) | ![](./Shots/110.JPG) | diff --git a/Shots/10.JPG b/Shots/10.JPG new file mode 100644 index 0000000..2024c59 Binary files /dev/null and b/Shots/10.JPG differ diff --git a/Shots/104.JPG b/Shots/104.JPG new file mode 100644 index 0000000..2b9d614 Binary files /dev/null and b/Shots/104.JPG differ diff --git a/Shots/11.JPG b/Shots/11.JPG new file mode 100644 index 0000000..567066a Binary files /dev/null and b/Shots/11.JPG differ diff --git a/Shots/110.JPG b/Shots/110.JPG new file mode 100644 index 0000000..6e8020c Binary files /dev/null and b/Shots/110.JPG differ diff --git a/Shots/74.JPG b/Shots/74.JPG new file mode 100644 index 0000000..a728584 Binary files /dev/null and b/Shots/74.JPG differ diff --git a/Shots/78.JPG b/Shots/78.JPG new file mode 100644 index 0000000..84c7d8c Binary files /dev/null and b/Shots/78.JPG differ