portal2d/Source/level.h

44 lines
1.1 KiB
C
Raw Normal View History

/*
** The contents of this file are subject to the Mozilla Public License
** Version 1.1 (the "License"); you may not use this file except in compliance
** with the License. You may obtain a copy of the License at
** http://www.mozilla.org/MPL/
**
** Software distributed under the License is distributed on an "AS IS" basis,
** WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
** the specific language governing rights and limitations under the License.
*/
#ifndef __LEVEL_H__
#define __LEVEL_H__
#include "engine.h"
#include "wall.h"
#include "sector.h"
#include "object.h"
extern int tick;
/*
** Engine Limits
*/
#define MAX_POINT 1000
#define MAX_WALL 5000
#define MAX_SECTOR 1000
#define MAX_OBJECT 1000
#define MAX_TEXTURE 256
extern WALL walls[MAX_WALL];
extern SECTOR sectors[MAX_SECTOR];
extern OBJECT objects[MAX_OBJECT];
extern PICTURE textures[MAX_TEXTURE];
extern WORD sector_list[MAX_SECTOR];
extern int sector_list_count;
void level_save_to_file(PATH fn);
void level_load_from_file(PATH fn);
#endif