brender-v1.3.2/tools/timetest/test.mat
2022-05-03 13:10:51 -07:00

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## Materials script file for test harness
##
## $Id: test.mat 1.1 1997/12/10 16:59:17 jon Exp $
## $Locker: $
# Smooth and flat versions of all the ramps in the test palette
#
material = [
identifier = "grey";
flags = [light, smooth];
colour = [255,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.0;
power = 30;
index_base = 0; index_range = 63;
];
material = [
identifier = "grey_flat";
flags = [light];
colour = [255,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.0;
power = 20;
index_base = 0; index_range = 63;
];
material = [
identifier = "red";
flags = [light,smooth];
colour = [255,0,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 160; index_range = 31;
];
material = [
identifier = "red_flat";
flags = [light];
colour = [255,0,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 160; index_range = 31;
];
material = [
identifier = "green";
flags = [light, smooth];
colour = [0,255,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 96; index_range = 31;
];
material = [
identifier = "green_flat";
flags = [light];
colour = [0,255,0];
ambient = 0.1; diffuse = 0.8; specular = 0.0;
power = 20;
index_base = 96; index_range = 31;
];
material = [
identifier = "blue";
flags = [light,smooth];
colour = [0,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 64; index_range = 31;
];
material = [
identifier = "blue_flat";
flags = [light];
colour = [0,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 64; index_range = 31;
];
material = [
identifier = "cyan";
flags = [light,smooth];
colour = [0,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 128; index_range = 31;
];
material = [
identifier = "cyan_flat";
flags = [light];
colour = [0,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 128; index_range = 31;
];
material = [
identifier = "magenta";
flags = [light,smooth];
colour = [255,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 192; index_range = 31;
];
material = [
identifier = "magenta_flat";
flags = [light];
colour = [255,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 192; index_range = 31;
];
material = [
identifier = "yellow";
flags = [light,smooth];
colour = [255,255,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 224; index_range = 31;
];
material = [
identifier = "yellow_flat";
flags = [light];
colour = [255,255,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 224; index_range = 31;
];
# Some test textures
#
material = [
identifier = "jupiter";
flags = [light, smooth ];
ambient = 0.05; diffuse = 0.75; specular = 0.0;
# colour_map = "jupiter.pix";
# index_shade = "shade.tab";
];
material = [
identifier = "rosewood";
flags = [light, smooth ];
ambient = 0.05; diffuse = 0.60; specular = 0.35;
map_transform = [[1,0],[0,1],[0,0]];
power = 20;
colour_map = "rosewood.pix";
index_shade = "shade.tab";
];
material = [
identifier = "rock";
flags = [light, smooth ];
ambient = 0.10; diffuse = 0.70; specular = 0.0;
colour_map = "rivrock1.pix";
index_shade = "shade.tab";
];
material = [
identifier = "brick";
flags = [light, smooth ];
colour = [255,255,255];
ambient = 0.10; diffuse = 0.70; specular = 0.0;
# colour_map = "brick7.pix";
# index_shade = "shade.tab";
];
material = [
identifier = "earth";
flags = [light, smooth ];
ambient = 0.05; diffuse = 0.30; specular = 0.90;
power=20;
colour_map = "e1.pix";
# colour_map = "e2.pix";
# colour_map = "earth.pix";
index_shade = "shade.tab";
];
material = [
identifier = "test_texture";
flags = [light, smooth];
ambient = 0.10; diffuse = 0.70; specular = 0.20;
power=20;
colour_map = "testtex.pix";
# colour_map = "os2logo.pix";
index_shade = "shade.tab";
];
material = [
identifier = "terrain";
flags = [ ];
colour_map = "terrain.pix";
];
# Some test texture maps
#
material = [
identifier = "mandrill";
flags = [light, smooth, perspective];
ambient = 0.05; diffuse = 0.75; specular = 0.0;
# colour_map = "x29decal.pix";
colour_map = "mandrill.pix";
map_transform = [[0.5,0],[0,0.5],[0,0]];
index_shade = "shade.tab";
];
# Test environment maps
#
material = [
identifier = "test_environment";
flags = [light, smooth, environment];
ambient = 0.20; diffuse = 0.50; specular = 0.60;
power=20;
colour_map = "testenv.pix";
index_shade = "shade.tab";
];
material = [
identifier = "test_environment_1";
flags = [light, smooth, environment_local];
ambient = 0.20; diffuse = 0.50; specular = 0.60;
power=20;
colour_map = "testenv1.pix";
index_shade = "shade.tab";
];
material = [
identifier = "test_aw";
flags = [];
ambient = 0.20; diffuse = 0.50; specular = 0.60;
power=20;
colour_map = "foo.pix";
index_shade = "shade.tab";
];
material = [
identifier = "test_mat";
flags = [light, smooth];
colour = [0,0,255];
ambient = 0.20; diffuse = 0.50; specular = 0.60;
power=20;
index_base = 64; index_range = 31;
colour_map = "testtex.pix";
# colour_map = "testenv.pix";
# colour_map = "testtexh.pix";
# colour_map = "testenvh.pix";
# index_shade = "shadeh.tab";
index_shade = "shade.tab";
];
# Unlit fixed colour
#
material = [
identifier = "solid_red";
colour = [255,0,0];
flags = [];
index_base = 184;
];