brender-v1.3.2/drivers/s3_win/match.h
2022-05-03 13:10:51 -07:00

78 lines
1.4 KiB
C

/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: match.h 1.1 1997/12/10 16:51:04 jon Exp $
* $Locker: $
*
* Bits used to match renderer state to primitives
*/
#ifndef _MATCH_H_
#define _MATCH_H_
#ifdef __cplusplus
extern "C" {
#endif
/*
* Local version of brp_info extended with information used to match primitve with current state
*/
struct local_block {
brp_block p;
/*
* Mask of match flags
*/
br_uint_32 flags_mask;
br_uint_32 flags_cmp;
/*
* Type of maps supported, if any
*/
br_int_32 colour_type;
br_int_32 depth_type;
br_int_32 texture_type;
br_int_32 shade_type;
br_int_32 blend_type;
br_int_32 screendoor_type;
br_int_32 lighting_type;
br_int_32 bump_type;
/*
* Used to check if the colour.width_b's of the two pixelmaps match -
*
* if colour colour.width_b * depth_row_size != depth colour.width_b * colour_row_size
* then this primtiive will not match
*/
br_uint_8 colour_row_size;
br_uint_8 depth_row_size;
/*
* Texture dimensions required (0 if don't care)
*/
br_int_32 map_width;
br_int_32 map_height;
/*
* pointer to static parameter work area
*/
struct prim_work *work;
/*
* Information for autoloading
*/
char *image_name;
char *entry_name;
/*
* Next block for chained blocks (FORCE_FRONT, DECAL etc.)
*/
struct local_prim_info *chain;
};
#ifdef __cplusplus
};
#endif
#endif