brender-v1.1.2/ZB/P_PIZ.C
2022-05-04 18:14:23 -07:00

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/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: p_piz.c 1.1 1995/08/31 16:52:49 sam Exp $
* $Locker: $
*
* Mesh rendering to produce points
*/
#include "zb.h"
#include "shortcut.h"
#include "blockops.h"
static char rscid[] = "$Id: p_piz.c 1.1 1995/08/31 16:52:49 sam Exp $";
#define ScalarsToRGB15(r,g,b) \
(((r) >> 19) & 0x1f | ((g) >> 14) & 0x3e0 | ((b) >> 9) & 0x7c00)
#define ScalarsToRGB16(r,g,b) \
(((r) >> 19) & 0x1f | ((g) >> 14) & 0x7c0 | ((b) >> 8) & 0xf800)
#define ScalarsToRGB24(r,g,b) \
(((b) >> 16) & 0xff | ((g) >> 8) & 0xff00 | ((b) >> 8) & 0xff0000)
#define SETUP_POINT \
x0 = ScreenToInt(tvp->v[X]); \
y0 = ScreenToInt(tvp->v[Y]); \
CLAMP_LP(x0,y0);
#define SETUP_TEXTURE \
width = zb.material->colour_map->width; \
height = zb.material->colour_map->height; \
stride = zb.material->colour_map->row_bytes;
/*
* Setup arbitrary width u and v
*/
#define SETUP_UV \
pu = tvp->comp[C_U] % BrIntToFixed(width); \
if (pu<0) \
pu += BrIntToFixed(width); \
pv = tvp->comp[C_V] % BrIntToFixed(height); \
if (pv<0) \
pv += BrIntToFixed(height);
/*
* Set up RGB
*/
#define SETUP_RGB \
pr = tvp->comp[C_R]; \
pg = tvp->comp[C_G]; \
pb = tvp->comp[C_B];
/*
* 8 bit z-buffered points
*/
void BR_ASM_CALL PointRenderPIZ2(struct temp_vertex_fixed *tvp)
{
int o;
int x0,y0;
SETUP_POINT;
o = y0*zb.row_width+x0;
if(((unsigned short *)zb.depth_buffer)[o] > (unsigned short)(tvp->v[Z] >> 16)) {
((unsigned short *)zb.depth_buffer)[o] = (unsigned short)(tvp->v[Z] >> 16);
zb.colour_buffer[o] = BrFixedToInt(tvp->comp[C_I]);
}
}
void BR_ASM_CALL PointRenderPIZ2TI(struct temp_vertex_fixed *tvp)
{
int o;
int x0,y0;
br_fixed_ls width,height,stride,pi,pu,pv;
char texel;
SETUP_POINT;
SETUP_TEXTURE;
SETUP_UV;
pi = tvp->comp[C_I];
o = y0*zb.row_width+x0;
if(((unsigned short *)zb.depth_buffer)[o] > (unsigned short)(tvp->v[Z] >> 16)) {
texel = zb.texture_buffer[(pv>>16)*width+(pu>>16)];
if (texel) {
((unsigned short *)zb.depth_buffer)[o] = (unsigned short)(tvp->v[Z] >> 16);
zb.colour_buffer[o] = zb.shade_table[256*(pi>>16)+texel];
}
}
}
/*
* 8 bit textured points
*/
void BR_ASM_CALL PointRenderPIZ2T(struct temp_vertex_fixed *tvp)
{
int o;
int x0,y0;
br_fixed_ls width,height,stride,pu,pv;
char texel;
SETUP_POINT;
SETUP_TEXTURE;
SETUP_UV;
o = y0*zb.row_width+x0;
if(((unsigned short *)zb.depth_buffer)[o] > (unsigned short)(tvp->v[Z] >> 16)) {
texel = zb.texture_buffer[(pv>>16)*stride+(pu>>16)];
if (texel) {
((unsigned short *)zb.depth_buffer)[o] = (unsigned short)(tvp->v[Z] >> 16);
zb.colour_buffer[o] = texel;
}
}
}
typedef enum {
LINE_RGB,LINE_TEXTURE
} point_type;
/*
* 24 bit point renderer
*/
void BR_ASM_CALL PointRenderPIZ2_Generic_RGB_888(point_type mode,struct temp_vertex_fixed *tvp)
{
int oc,oz;
int x0,y0;
br_fixed_ls width,height,stride,pi,pu,pv,pr,pg,pb;
char *texel;
SETUP_POINT;
if (mode==LINE_RGB) {
SETUP_RGB;
}
if (mode==LINE_TEXTURE) {
/* Textured */
SETUP_TEXTURE;
SETUP_UV;
}
oc = y0*zb.row_width+3*x0;
oz = y0*zb.depth_row_width+x0+x0;
if(*(unsigned short *)((char *)zb.depth_buffer+oz) > (unsigned short)(tvp->v[Z] >> 16)) {
if (mode==LINE_TEXTURE) {
texel = zb.texture_buffer+(pv>>16)*stride+3*(pu>>16);
if (texel[0] || texel[1] || texel[2]) {
*(unsigned short *)((char *)zb.depth_buffer+oz) = (unsigned short)(tvp->v[Z] >> 16);
zb.colour_buffer[oc] = texel[0];
zb.colour_buffer[oc+1] = texel[1];
zb.colour_buffer[oc+2] = texel[2];
}
} else {
*(unsigned short *)((char *)zb.depth_buffer+oz) = (unsigned short)(tvp->v[Z] >> 16);
zb.colour_buffer[oc] = pb>>16;
zb.colour_buffer[oc+1] = pg>>16;
zb.colour_buffer[oc+2] = pr>>16;
}
}
}
/*
* 24 bit coloured points
*/
void BR_ASM_CALL PointRenderPIZ2_RGB_888(struct temp_vertex_fixed *tvp) {
PointRenderPIZ2_Generic_RGB_888(LINE_RGB,tvp);
}
/*
* 24 bit textured points
*/
void BR_ASM_CALL PointRenderPIZ2T_RGB_888(struct temp_vertex_fixed *tvp) {
PointRenderPIZ2_Generic_RGB_888(LINE_TEXTURE,tvp);
}
/*
* 24 bit points
*/
void BR_ASM_CALL PointRenderPIZ2_Generic_RGB_555(point_type mode,struct temp_vertex_fixed *tvp)
{
int oc,oz;
int x0,y0;
br_fixed_ls width,height,stride,pi,pu,pv,pr,pg,pb;
unsigned short texel;
SETUP_POINT;
if (mode==LINE_RGB) {
SETUP_RGB;
}
if (mode==LINE_TEXTURE) {
/* Textured */
SETUP_TEXTURE;
SETUP_UV;
}
oc = y0*zb.row_width+2*x0;
oz = y0*zb.depth_row_width+x0+x0;
if(*(unsigned short *)((char *)zb.depth_buffer+oz) > (unsigned short)(tvp->v[Z] >> 16)) {
if (mode==LINE_TEXTURE) {
if (texel) {
*(unsigned short *)((char *)zb.depth_buffer+oz) = (unsigned short)(tvp->v[Z] >> 16);
texel = *(unsigned short *)(zb.texture_buffer+(pv>>16)*stride+2*(pu>>16));
*(unsigned short *)(zb.colour_buffer+oc) = texel;
}
} else {
*(unsigned short *)((char *)zb.depth_buffer+oz) = (unsigned short)(tvp->v[Z] >> 16);
*(unsigned short *)(zb.colour_buffer+oc) = ScalarsToRGB15(pr,pg,pb);
}
}
}
/*
* 24 bit coloured points
*/
void BR_ASM_CALL PointRenderPIZ2_RGB_555(struct temp_vertex_fixed *tvp) {
PointRenderPIZ2_Generic_RGB_555(LINE_RGB,tvp);
}
/*
* 24 bit textured points
*/
void BR_ASM_CALL PointRenderPIZ2T_RGB_555(struct temp_vertex_fixed *tvp) {
PointRenderPIZ2_Generic_RGB_555(LINE_TEXTURE,tvp);
}