/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $ * $Locker: $ * * Special case lighting models for true colour pixels */ #include "fw.h" #include "shortcut.h" #include "brassert.h" static char rscid[] = "$Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $"; /* * Special case surface function for when there is a single directional * light source in model space */ void BR_SURFACE_CALL LightingColour_1MD(br_vertex *v, br_fvector3 *n, br_scalar *comp) { LightingColour(v,n,comp); } void BR_SURFACE_CALL LightingColour_1MDT(br_vertex *v, br_fvector3 *n, br_scalar *comp) { LightingColour(v,n,comp); APPLY_UV(comp[C_U],comp[C_V],v->map.v[U],v->map.v[V]); }