brender-1997/softrend/lighting.c
2022-05-03 14:31:40 -07:00

228 lines
7.7 KiB
C

/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: lighting.c 1.6 1997/05/07 11:20:28 jon Exp $
* $Locker: $
*
* Geometry format for rendering the order table buckets spat out by a prior hidden surface render
*/
#include <stddef.h>
#include <string.h>
#include "drv.h"
#include "shortcut.h"
#include "brassert.h"
BR_RCS_ID("$Id: lighting.c 1.6 1997/05/07 11:20:28 jon Exp $");
/*
* Default dispatch table for renderer type (defined at end of file)
*/
static const struct br_geometry_lighting_dispatch geometryLightingDispatch;
/*
* Geometry format info. template
*/
#define F(f) offsetof(struct br_geometry_lighting, f)
static const struct br_tv_template_entry geometryLightingTemplateEntries[] = {
{BRT_IDENTIFIER_CSTR, 0, F(identifier), BRTV_QUERY | BRTV_ALL, BRTV_CONV_COPY, },
{BRT_RENDERER_FACILITY_O,0, F(renderer_facility), BRTV_QUERY | BRTV_ALL, BRTV_CONV_COPY, },
{BRT_FACILITY_O, 0, F(renderer_facility), BRTV_QUERY, BRTV_CONV_COPY, },
};
#undef F
/*
* Allocate a geometry format
*/
br_geometry_lighting * GeometryLightingAllocate(br_renderer_facility *type, char *id)
{
br_geometry_lighting * self;
self = BrResAllocate(type->device, sizeof(*self), BR_MEMORY_OBJECT_DATA);
if(self == NULL)
return NULL;
self->dispatch = (struct br_geometry_lighting_dispatch *)&geometryLightingDispatch;
self->identifier = id;
self->device = type->device;
self->renderer_facility = type;
ObjectContainerAddFront(type, (br_object *)self);
return self;
}
static void BR_CMETHOD_DECL(br_geometry_lighting_soft, free)(br_geometry_lighting *self)
{
ObjectContainerRemove(self->renderer_facility, (br_object *)self);
BrResFreeNoCallback(self);
}
static br_token BR_CMETHOD_DECL(br_geometry_lighting_soft, type)(br_geometry_lighting *self)
{
return BRT_GEOMETRY_LIGHTING;
}
static br_boolean BR_CMETHOD_DECL(br_geometry_lighting_soft, isType)(br_geometry_lighting *self, br_token t)
{
return (t == BRT_GEOMETRY_LIGHTING) || (t == BRT_GEOMETRY) || (t == BRT_OBJECT);
}
static br_int_32 BR_CMETHOD_DECL(br_geometry_lighting_soft, space)(br_geometry_lighting *self)
{
return sizeof(br_geometry_lighting);
}
static struct br_tv_template * BR_CMETHOD_DECL(br_geometry_lighting_soft, templateQuery)
(br_geometry_lighting *self)
{
if(self->device->templates.geometryLightingTemplate == NULL)
self->device->templates.geometryLightingTemplate = BrTVTemplateAllocate(self->device,
(struct br_tv_template_entry *)geometryLightingTemplateEntries,
BR_ASIZE(geometryLightingTemplateEntries));
return self->device->templates.geometryLightingTemplate;
}
/*
* Lighting function calling facility
*/
br_error BR_CMETHOD_DECL(br_geometry_lighting_soft, render)
(struct br_geometry *self, struct br_renderer *renderer,
br_vector3 *points, br_vector3 *normals,
br_colour *colour_in, br_colour *colour_out,
br_uint_16 *redirect, int pstride, int nstride,
int cinstride, int coutstride, int nvertices)
{
int i, j;
br_vector2 map = {BR_SCALAR(0.0), BR_SCALAR(0.0)};
br_scalar comp[NUM_COMPONENTS];
br_error r;
if(renderer->state.pstate == NULL) {
r = PrimitiveLibraryStateNew(renderer->plib, &renderer->state.pstate);
if(r != BRE_OK)
return r;
}
if(!scache.valid_per_scene){
StaticCacheUpdate_PerScene(renderer);
scache.valid_per_scene = BR_TRUE;
}
if(!scache.valid_per_model){
StaticCacheUpdate_PerModel(renderer);
scache.valid_per_model = BR_TRUE;
}
r = PrimitiveStateRenderBegin(renderer->state.pstate,
&rend.block, &rend.block_changed, &rend.range_changed, 0,
BRT_TRIANGLE);
if(r != BRE_OK)
return r;
CacheUpdate(renderer);
renderer->state.cache.comp_offsets[C_I] = BR_SCALAR(0.0);
renderer->state.cache.comp_offsets[C_R] = BR_SCALAR(0.0);
renderer->state.cache.comp_offsets[C_G] = BR_SCALAR(0.0);
renderer->state.cache.comp_offsets[C_B] = BR_SCALAR(0.0);
renderer->state.cache.comp_scales[C_I] = BR_SCALAR(256);
renderer->state.cache.comp_scales[C_R] = BR_SCALAR(256);
renderer->state.cache.comp_scales[C_G] = BR_SCALAR(256);
renderer->state.cache.comp_scales[C_B] = BR_SCALAR(256);
if(redirect)
colour_out = (br_colour *)(((char *)colour_out) + coutstride*(*redirect));
for(j = 0; j < nvertices; j++){
for(i = 0; i < renderer->state.cache.nvertex_fns; i++)
renderer->state.cache.vertex_fns[i](renderer, points,
&map, normals, *colour_in, comp);
for(i = 0; i < renderer->state.cache.nconstant_fns; i++)
renderer->state.cache.constant_fns[i](renderer, points,
&map, normals, *colour_in, comp);
*((char *)colour_out) = BrScalarToInt(comp[C_I]);
*(((char *)colour_out)+1) = BrScalarToInt(comp[C_R]);
*(((char *)colour_out)+2) = BrScalarToInt(comp[C_G]);
*(((char *)colour_out)+3) = BrScalarToInt(comp[C_B]);
points = (br_vector3 *)((char *)points + pstride);
normals = (br_vector3 *)((char *)normals + nstride);
colour_in = (br_colour *)((char *)colour_in + cinstride);
if(redirect){
colour_out = (br_colour *)(((char *)colour_out) + coutstride*((*(redirect+1))-(*redirect)));
redirect++;
}
else
colour_out = (br_colour *)(((char *)colour_out) + coutstride);
}
PrimitiveStateRenderEnd(renderer->state.pstate,rend.block);
return BRE_OK;
}
#if BASED_FIXED
br_error BR_CMETHOD_DECL(br_geometry_lighting_soft, renderFloatToFixed)
(struct br_geometry *self, struct br_renderer *renderer,
br_vector3 *points, br_vector3 *normals,
br_colour *colour_in, br_colour *colour_out,
br_uint_16 *redirect, int pstride, int nstride,
int cinstride, int coutstride, int nvertices)
{
return BRE_FAIL;
}
#endif
#if BASED_FLOAT
br_error BR_CMETHOD_DECL(br_geometry_lighting_soft, renderFixedToFloat)
(struct br_geometry *self, struct br_renderer *renderer,
br_vector3 *points, br_vector3 *normals,
br_colour *colour_in, br_colour *colour_out,
br_uint_16 *redirect, int pstride, int nstride,
int cinstride, int coutstride, int nvertices)
{
return BRE_FAIL;
}
#endif
/*
* Default dispatch table for renderer type
*/
static const struct br_geometry_lighting_dispatch geometryLightingDispatch = {
NULL,
NULL,
NULL,
NULL,
BR_CMETHOD_REF(br_geometry_lighting_soft, free),
BR_CMETHOD_REF(br_object_soft, identifier),
BR_CMETHOD_REF(br_geometry_lighting_soft, type),
BR_CMETHOD_REF(br_geometry_lighting_soft, isType),
BR_CMETHOD_REF(br_object_soft, device),
BR_CMETHOD_REF(br_geometry_lighting_soft, space),
BR_CMETHOD_REF(br_geometry_lighting_soft, templateQuery),
BR_CMETHOD_REF(br_object, query),
BR_CMETHOD_REF(br_object, queryBuffer),
BR_CMETHOD_REF(br_object, queryMany),
BR_CMETHOD_REF(br_object, queryManySize),
BR_CMETHOD_REF(br_object, queryAll),
BR_CMETHOD_REF(br_object, queryAllSize),
#if BASED_FIXED
BR_CMETHOD_REF(br_geometry_lighting_soft, renderFloatToFixed),
BR_CMETHOD_REF(br_geometry_lighting_soft, render),
#endif
#if BASED_FLOAT
BR_CMETHOD_REF(br_geometry_lighting_soft, render),
BR_CMETHOD_REF(br_geometry_lighting_soft, renderFixedToFloat),
#endif
};