brender-1997/3dfx/PRIM_T15.C
2022-05-03 14:31:40 -07:00

162 lines
3 KiB
C

{
{
/* Render function */
(brp_render_fn *) TriangleRender_SmoothTextured, NULL,
"Triangle, Textured, Smooth", &PrimitiveLibrary3Dfx,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_R|CM_G|CM_B|CM_U|CM_V|CM_Q,
/* Component slots as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_U)|(1<<C_V)|(1<<C_Q),
0,
0,
/* Constant slots */
0,
/* Reserved */
0, 0, 0, 0
},
/* Masks */
PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER,
PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER,
/* Block specific begin/end */
NULL,
NULL,
},
{
{
/* Render function */
(brp_render_fn *) TriangleRender_FlatTextured, NULL,
"Triangle, Textured, Flat", &PrimitiveLibrary3Dfx,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
CM_R|CM_G|CM_B,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_Q,
/* Component slots as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_U)|(1<<C_V)|(1<<C_Q),
0,
0,
/* Constant slots */
0,
// (1<<C_R)|(1<<C_G)|(1<<C_B), // This was buggy (and v. slow) last time we checked
/* Reserved */
0, 0, 0, 0
},
/* Masks */
PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH,
PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER,
/* Block specific begin/end */
NULL,
NULL,
},
{
{
/* Render function */
(brp_render_fn *) TriangleRender_UnlitTextured, NULL,
"Triangle, Textured, Unlit", &PrimitiveLibrary3Dfx,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_Q,
/* Component slots as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_Q),
0,
0,
/* Constant slots */
0,
/* Reserved */
0, 0, 0, 0
},
/* Masks */
PRIMF_TEXTURE_BUFFER,
PRIMF_TEXTURE_BUFFER,
/* Block specific begin/end */
NULL,
NULL,
},
{
{
/* Render function */
(brp_render_fn *) TriangleRender_Smooth, NULL,
"Triangle, Smooth", &PrimitiveLibrary3Dfx,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_R|CM_G|CM_B|CM_Q,
/* Component slots as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_Q),
0,
0,
/* Constant slots */
0,
/* Reserved */
0, 0, 0, 0
},
/* Masks */
PRIMF_SMOOTH,
PRIMF_SMOOTH,
/* Block specific begin/end */
NULL,
NULL,
},
{
{
/* Render function */
(brp_render_fn *) TriangleRender_Flat, NULL,
"Triangle, Flat", &PrimitiveLibrary3Dfx,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
CM_R|CM_G|CM_B,
CM_SX|CM_SY|CM_SZ|CM_Q,
/* Component slots as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_Q),
0,
0,
/* Constant slots */
0,
// (1<<C_R)|(1<<C_G)|(1<<C_B), // This was buggy (and v. slow) last time we checked
/* Reserved */
0, 0, 0, 0
},
/* Masks */
PRIMF_SMOOTH,
0,
/* Block specific begin/end */
NULL,
NULL,
}