162 lines
3 KiB
C
162 lines
3 KiB
C
{
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{
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/* Render function */
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(brp_render_fn *) TriangleRender_SmoothTextured, NULL,
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"Triangle, Textured, Smooth", &PrimitiveLibrary3Dfx,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_R|CM_G|CM_B|CM_U|CM_V|CM_Q,
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/* Component slots as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_U)|(1<<C_V)|(1<<C_Q),
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0,
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0,
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/* Constant slots */
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0,
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/* Reserved */
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0, 0, 0, 0
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},
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/* Masks */
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PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER,
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PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER,
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/* Block specific begin/end */
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NULL,
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NULL,
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},
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{
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{
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/* Render function */
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(brp_render_fn *) TriangleRender_FlatTextured, NULL,
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"Triangle, Textured, Flat", &PrimitiveLibrary3Dfx,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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CM_R|CM_G|CM_B,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_Q,
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/* Component slots as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_U)|(1<<C_V)|(1<<C_Q),
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0,
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0,
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/* Constant slots */
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0,
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// (1<<C_R)|(1<<C_G)|(1<<C_B), // This was buggy (and v. slow) last time we checked
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/* Reserved */
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0, 0, 0, 0
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},
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/* Masks */
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PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH,
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PRIMF_MODULATE|PRIMF_TEXTURE_BUFFER,
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/* Block specific begin/end */
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NULL,
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NULL,
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},
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{
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{
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/* Render function */
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(brp_render_fn *) TriangleRender_UnlitTextured, NULL,
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"Triangle, Textured, Unlit", &PrimitiveLibrary3Dfx,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_Q,
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/* Component slots as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_Q),
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0,
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0,
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/* Constant slots */
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0,
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/* Reserved */
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0, 0, 0, 0
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER,
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PRIMF_TEXTURE_BUFFER,
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/* Block specific begin/end */
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NULL,
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NULL,
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},
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{
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{
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/* Render function */
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(brp_render_fn *) TriangleRender_Smooth, NULL,
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"Triangle, Smooth", &PrimitiveLibrary3Dfx,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_R|CM_G|CM_B|CM_Q,
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/* Component slots as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_Q),
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0,
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0,
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/* Constant slots */
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0,
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/* Reserved */
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0, 0, 0, 0
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},
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/* Masks */
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PRIMF_SMOOTH,
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PRIMF_SMOOTH,
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/* Block specific begin/end */
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NULL,
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NULL,
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},
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{
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{
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/* Render function */
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(brp_render_fn *) TriangleRender_Flat, NULL,
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"Triangle, Flat", &PrimitiveLibrary3Dfx,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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CM_R|CM_G|CM_B,
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CM_SX|CM_SY|CM_SZ|CM_Q,
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/* Component slots as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_Q),
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0,
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0,
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/* Constant slots */
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0,
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// (1<<C_R)|(1<<C_G)|(1<<C_B), // This was buggy (and v. slow) last time we checked
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/* Reserved */
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0, 0, 0, 0
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},
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/* Masks */
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PRIMF_SMOOTH,
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0,
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/* Block specific begin/end */
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NULL,
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NULL,
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}
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