brender-1997/pentprim/PERSPZ.C
2022-05-03 14:31:40 -07:00

170 lines
3.1 KiB
C

/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: PERSPZ.C 1.5 1997/02/15 20:56:08 jon Exp $
* $Locker: $
*
* Perspective texture mapper
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#define FIX 1
#include "drv.h"
#include "shortcut.h"
#include "brassert.h"
#define swap(type,a,b) { type _; _ = a; a = b; b = _; }
#define high8(a) (*((unsigned char *)&a+3))
#define F_ABS(x) ((x)>0 ? (x) : -(x))
#define F_LENGTH(x,y) ((x)>(y) ? (x)+(y)*11/32 : (y)+(x)*11/32)
extern float frcp[100];
extern int dither[4][4];
extern void BR_ASM_CALL ScanLinePIZ2TPD64(void);
extern void BR_ASM_CALL ScanLinePIZ2TPD128(void);
extern void BR_ASM_CALL ScanLinePIZ2TPD256(void);
extern void BR_ASM_CALL ScanLinePIZ2TPD1024(void);
extern void BR_ASM_CALL ScanLinePIZ2TIP256_RGB_555(void);
extern void BR_ASM_CALL ScanLinePIZ2TIPB256_RGB_555(void);
extern void BR_ASM_CALL ScanLinePIZ2TIPB256_RGB_565(void);
extern int BR_ASM_CALL SafeFixedMac2Div(int,int,int,int,int);
#define cutoff 4.0
#ifdef __WATCOMC__
extern int sar16(int);
extern int inch(int);
extern int incl(int);
extern int dech(int);
extern int decl(int);
#pragma aux sar16 = "sar eax,16" parm [eax]
#pragma aux inch = "inc ah" parm [eax]
#pragma aux incl = "inc al" parm [eax]
#pragma aux dech = "dec ah" parm [eax]
#pragma aux decl = "dec al" parm [eax]
#else
#define sar16 _sar16
#endif
#define ZB 1
#define BPP 1
#if PARTS & PART_DITHER
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TPD64
#define SNAME ScanLinePIZ2TPD64
#define SIZE 64
#define LIGHT 0
#include "perspzi.h"
#undef LINEAR
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#undef CHEAT
#endif
#if PARTS & PART_DITHER
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TPD128
#define SNAME ScanLinePIZ2TPD128
#define SIZE 128
#define LIGHT 0
#include "perspzi.h"
#undef LINEAR
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#undef CHEAT
#endif
#if PARTS & PART_DITHER
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TPD256
#define SNAME ScanLinePIZ2TPD256
#define SIZE 256
#define LIGHT 1
#include "perspzi.h"
#undef LINEAR
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#undef CHEAT
#endif
#if PARTS & PART_DITHER
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TPD1024
#define SNAME ScanLinePIZ2TPD1024
#define SIZE 1024
#define LIGHT 0
#include "perspzi.h"
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#endif
#undef BPP
#define BPP 2
#if PARTS & PART_15Z
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TIP256_RGB_555
#define SNAME ScanLinePIZ2TIP256_RGB_555
#define SIZE 256
#define LIGHT 1
#include "perspzi.h"
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#endif
#if PARTS & PART_15Z
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TIPB256_RGB_555
#define SNAME ScanLinePIZ2TIPB256_RGB_555
#define SIZE 256
#define LIGHT 1
#include "perspzi.h"
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#endif
#if PARTS & PART_16Z
#define CHEAT 0
#define FNAME TriangleRenderPIZ2TIPB256_RGB_565
#define SNAME ScanLinePIZ2TIPB256_RGB_565
#define SIZE 256
#define LIGHT 1
#include "perspzi.h"
#undef LIGHT
#undef SIZE
#undef SNAME
#undef FNAME
#endif
#undef BPP