brender-1997/v1db/def_mat.c
2022-05-03 14:31:40 -07:00

56 lines
1.2 KiB
C

/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: def_mat.c 2.5 1996/12/10 13:02:19 STEVEW Exp $
* $Locker: $
*
* default material
*/
#include "v1db.h"
#include "host.h"
#include "datafile.h"
#include <brassert.h>
BR_RCS_ID("$Id: def_mat.c 2.5 1996/12/10 13:02:19 STEVEW Exp $")
/*
* Global database state
*/
extern br_v1db_state BR_ASM_DATA v1db;
/*
* Default material - this should really be in the renderer structure
* so that private fields can be per renderer
*/
br_material *SetupDefaultMaterial()
{
static br_material *default_mat ;
default_mat = BrResAllocate(v1db.res,sizeof(br_material),BR_MEMORY_MATERIAL);
if ( !default_mat )
return NULL ;
default_mat->identifier = "default_mat" ;
default_mat->colour = BR_COLOUR_RGB(255,255,255) ;
default_mat->opacity = 255 ;
default_mat->ka = BR_UFRACTION(0.10);
default_mat->kd = BR_UFRACTION(0.70);
default_mat->ks = BR_UFRACTION(0.0);
default_mat->power = BR_SCALAR(20);
default_mat->flags = BR_MATF_LIGHT;
// Set map transform default
BrMatrix23Identity( &default_mat->map_transform );
default_mat->index_base = 10;
default_mat->index_range = 31 ;
return default_mat ;
};