brender-1997/ati/Work.h
2022-05-03 14:31:40 -07:00

72 lines
2.1 KiB
C

/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: work.h 2.1 1996/03/15 17:25:03 sam Exp $
* $Locker: $
*
* Private work area and parameters for primitives
*/
#ifndef _WORK_H_
#define _WORK_H_
#define SCREEN_FIXED 1
/*
* A description of a buffer to be used in rendering operations. Usually a
* texture map, but could also be a destination pixelmap (i.e. colour buffer
* or depth buffer)
*/
struct render_buffer
{
void *base; /* 0,0 pixel */
br_uint_16 sel; /* Optional segment */
br_uint_8 type; /* Original pixelmap type */
br_uint_8 bpp; /* Bytes per pixel */
br_uint_32 width_b; /* In bytes */
br_uint_32 width_p; /* In pixels */
br_uint_32 height; /* In scanlines */
br_uint_32 stride; /* In bytes */
br_uint_32 size; /* stride * width_bytes */
br_uint_16 mip_offset; /* Offset to mip level 1 if mipmapped */
br_boolean alpha_pixels; /* Flag to indicate if buffer contains alpha channel data */
C3D_HTX texture_handle; /* Handle if this is a texture */
br_boolean uncacheable; /* Texture cannot be cached if BR_TRUE */
C3D_HTXPAL palette_handle; /* Handle to palette if paletted texture */
LPDIRECTDRAWSURFACE surface; /* DirectDraw surface corresponding to this texture */
struct render_buffer *next_on_card; /* Pointer to next surface in texture cache */
br_boolean always_in_video_memory; /* True for hidden_buffer textures */
br_colour colour_key; /* Colour key for texture transparency */
br_boolean chroma_enable; /* Use chroma keying for this buffer */
};
/*
* Static work area for renderers
*/
struct prim_work {
/* Buffers */
// struct render_buffer colour;
br_boolean alpha_pixels;
/* Current buffer pointer so we know if the material has changed */
struct br_buffer_stored *current;
C3D_HTX texture_handle; /* Handle to the current texture */
};
extern struct prim_work BR_ASM_DATA work;
typedef struct prim_work * BR_EXPORT br_work_fn(void);
#ifdef __cplusplus
};
#endif
#endif