{ { /* Render function */ #if AUTOLOAD (brp_render_fn *)RenderAutoloadThunk, NULL, #else (brp_render_fn *)TriangleRenderPIZ2TA24, NULL, #endif "RGB 888, Z Buffered, Textured, Perspective Correct", NULL, BRT_TRIANGLE, BR_PRIMF_SUBDIVIDE, /* components - constant and per vertex */ 0, CM_SX|CM_SY|CM_SZ|CM_U|CM_V, /* Component slots as - float, fixed or integer */ (1<