/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: sstate.h 2.5 1997/02/17 12:29:01 jon Exp $ * $Locker: $ * * Stored renderer state */ #ifndef _SSTATE_H_ #define _SSTATE_H_ #ifdef __cplusplus extern "C" { #endif /* * Parts of state that are stored */ #define MASK_STATE_STORED ( MASK_STATE_CULL|\ MASK_STATE_SURFACE|\ MASK_STATE_PRIMITIVE|\ MASK_STATE_CACHE) /* * Private state of geometry format */ typedef struct br_renderer_state_stored { /* * Dispatch table */ struct br_renderer_state_stored_dispatch *dispatch; /* * Standard object identifier */ char *identifier; /* * Pointer to owning device */ struct br_device *device; /* * Saved state */ /* * Pointer to renderer that this state is asociated with */ struct br_renderer *renderer; /* * mask of valid parts */ br_uint_32 valid; struct state_cull cull; struct state_surface surface; struct state_cache cache; br_timestamp timestamp_copy_cache; br_timestamp timestamp_cache; /* * Pointer to primitive specific state */ struct br_primitive_state *pstate; } br_renderer_state_stored; #ifdef __cplusplus }; #endif #endif