/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: pmsetup.c 2.8 1996/10/01 14:14:12 sam Exp $ * $Locker: $ * */ #include "pm.h" #include "pmimg.h" /* * Global renderer state */ struct br_pixelmap_state BR_ASM_DATA _pixelmap; /* * Resource classes */ static br_resource_class resourceClasses[] = { {0,"PIXELMAP", BR_MEMORY_PIXELMAP, NULL }, {0,"PIXELS", BR_MEMORY_PIXELS, NULL, 32}, /* Pixels are cache-line aligned */ }; void BR_PUBLIC_ENTRY BrPixelmapBegin(void) { int i; /* * Clear out static structure */ BrMemSet(&_pixelmap, 0, sizeof(_pixelmap)); /* * Allocate the resource anchor */ _pixelmap.res = BrResAllocate(NULL, 0, BR_MEMORY_ANCHOR); /* * Register all our resource classes */ for(i=0; i < BR_ASIZE(resourceClasses); i++) BrResClassAdd(resourceClasses+i); /* * Export DLL */ BrImageAdd(&Image_BRPMAP1); } void BR_PUBLIC_ENTRY BrPixelmapEnd(void) { BrImageRemove(&Image_BRPMAP1); /* * Free all resources ... */ BrResFree(_pixelmap.res); /* * Clear out static structure */ BrMemSet(&_pixelmap, 0, sizeof(_pixelmap)); }