/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: alpha.c 1.1 1997/07/11 16:13:55 jon Exp JON $ * $Locker: JON $ * * Generation of Alpha component */ #include "drv.h" #include "shortcut.h" #include "brassert.h" void SURFACE_CALL SurfaceAlpha(br_renderer *self, br_vector3 *p, br_vector2 *map, br_vector3 *n, br_colour colour, D3DTLVERTEX *d3dtlv) { /* * Only called when no lighting * * Makes use of the fact that br_colour and D3DCOLOR are the same! */ d3dtlv->dcColor = colour | 0x00ffffff; d3dtlv->dcSpecular = 0; }