/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: Sbuffer.h 1.2 1997/08/11 14:25:22 jon Exp JON $ * $Locker: JON $ * * Stored buffer structure */ #ifndef _SBUFFER_H_ #define _SBUFFER_H_ #ifdef __cplusplus extern "C" { #endif /* * Flags */ enum { SBUFF_SHARED = 0x0001, /* Data is shared with user */ SBUFF_ALLOCONLOAD = 0x0002, /* Contents must be copied on use */ SBUFF_LOADED = 0x0004, /* Contents have been loaded */ }; typedef struct br_buffer_stored { /* * Dispatch table */ struct br_buffer_stored_dispatch *dispatch; /* * Standard object identifier */ char *identifier; br_device *device; br_renderer *renderer; /* * Flags */ br_uint_32 flags; /* * Source pixelmap */ br_pixelmap *source; /* * Surface and texture interface representing the source version * * The texture interface is only used for ALLOCONLOAD textures */ LPDIRECTDRAWSURFACE2 source_surface; LPDIRECT3DTEXTURE2 source_texture; /* * Surface and texture interface representing the stored version */ LPDIRECTDRAWSURFACE2 stored_surface; LPDIRECT3DTEXTURE2 stored_texture; /* * Texture handle, and a timestamp for when it was set */ D3DTEXTUREHANDLE handle; br_timestamp handle_timestamp; } br_buffer_stored; #ifdef __cplusplus }; #endif #endif