/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: v1db_ip.h 2.7 1996/10/03 12:03:24 sam Exp $ * $Locker: $ * * Prototypes for functions internal to V1 database */ #ifndef _V1DB_IP_H_ #define _V1DB_IP_H_ #ifndef NO_PROTOTYPES #ifdef __cplusplus extern "C" { #endif /* * actsupt.c */ br_boolean ActorToRoot(br_actor *a, br_actor *root, br_matrix34 *m); br_boolean ActorToRootTyped(br_actor *a, br_actor *world, br_matrix34 *m, br_int_32 *type); br_token CameraToScreenMatrix4(br_matrix4 *mat, br_actor *camera); /* * prepmap.c */ void BrBufferUpdate(br_pixelmap *pm, br_token use, br_uint_16 flags); void BrBufferClear(br_pixelmap *map); /* * prepmatl.c */ void BrMaterialClear(br_material *mat); /* * prepmesh.c */ void BrModelClear(br_model *model); /* * enables.c */ void BrSetupLights(br_actor *world, br_matrix34 *world_to_view, br_int_32 w2vt); void BrSetupClipPlanes(br_actor *world, br_matrix34 *world_to_view, br_int_32 w2vt, br_matrix4 *view_to_screen); void BrSetupEnvironment(br_actor *world, br_matrix34 *world_to_view, br_int_32 w2vt); void BrSetupHorizons(br_actor *world, br_matrix34 *world_to_view, br_int_32 w2vt); void BrActorEnableCheck(br_actor *a); /* * modrend.c */ extern void (*RenderStyleCalls[])( br_actor *actor, br_model *model, br_material *material, void *render_data, br_uint_8 style, int on_screen); /* * otable.c */ void RenderPrimaryOrderTable(void); void RenderOrderTableList(void); void SetOrderTableRange(br_order_table *order_table); void InsertOrderTableList(br_order_table *order_table); void SetOrderTableBounds(br_bounds *bounds, br_order_table *order_table); #ifdef __cplusplus }; #endif #endif #endif