{ { /* Render function */ #if AUTOLOAD (brp_render_fn *)GenericAutoloadThunk, NULL, #else (brp_render_fn *)GenericSetupTriangleFloat_A, NULL, #endif "MMX, RGB 555, Interpolated Colour, Textured, Perspective Correct, Dithered, Screendoor", NULL, BRT_TRIANGLE, BR_PRIMF_SUBDIVIDE|BR_PRIMF_BLENDED, /* components - constant and per vertex */ CM_A, CM_SX|CM_SY|CM_R|CM_G|CM_B|CM_U|CM_V, /* Component slots as - float, fixed or integer */ (1<