{ { /* Render function */ #if AUTOLOAD (brp_render_fn *)RenderAutoloadThunk, NULL, #else (brp_render_fn *)PointRenderPIZ2T_RGB_555, NULL, #endif "RGB 555, Z Buffered, Textured", NULL, BRT_POINT, 0, /* components - constant and per vertex */ 0, CM_SX|CM_SY|CM_SZ|CM_U|CM_V, /* Component slots as - float, fixed or integer */ 0, (1<