{ { /* Render function */ #if AUTOLOAD (brp_render_fn *)RenderAutoloadThunk, NULL, #else (brp_render_fn *)LineRenderPIZ2TI, NULL, #endif "Indexed, Z Buffered, Interpolated Intensity, Textured", NULL, BRT_LINE, 0, /* components - constant and per vertex */ 0, CM_SX|CM_SY|CM_SZ|CM_I|CM_U|CM_V, /* Component slots as - float, fixed or integer */ 0, (1<