/* * Copyright (c) 1995 Argonaut Technologies Limited. All rights reserved. * * $Id: P_PI.C 1.2 1996/10/16 13:13:16 NIKH Exp $ * $Locker: $ * * Point renderers */ #include "drv.h" #include "shortcut.h" #include "blockops.h" static char rscid[] = "$Id: P_PI.C 1.2 1996/10/16 13:13:16 NIKH Exp $"; #define ScalarsToRGB15(r,g,b) \ (((b) >> 19) & 0x1f | ((g) >> 14) & 0x3e0 | ((r) >> 9) & 0x7c00) #define ScalarsToRGB16(r,g,b) \ (((b) >> 19) & 0x1f | ((g) >> 13) & 0x7c0 | ((r) >> 8) & 0xf800) #define ScalarsToRGB24(r,g,b) \ (((b) >> 16) & 0xff | ((g) >> 8) & 0xff00 | ((r) >> 8) & 0xff0000) /* * Fetch and clamp screen coordinates */ #define SETUP_POINT \ x0 = BrFixedToInt(tvp->comp_x[C_SX]); \ y0 = BrFixedToInt(tvp->comp_x[C_SY]); \ CLAMP_LP(x0,y0); /* * Fetch details about texture */ #define SETUP_TEXTURE \ width = work.texture.width_p; \ height = work.texture.height; \ stride = work.texture.stride_b; /* * Setup arbitrary width u and v */ #define SETUP_UV \ pu = tvp->comp_x[C_U] % BrIntToFixed(width); \ if (pu<0) \ pu += BrIntToFixed(width); \ pv = tvp->comp_x[C_V] % BrIntToFixed(height); \ if (pv<0) \ pv += BrIntToFixed(height); #if PARTS & PART_8 void BR_ASM_CALL PointRenderPI(struct brp_block *block, union brp_vertex *tvp) { int o; int x0,y0; SETUP_POINT; o = y0*work.colour.stride_b+x0; ((char *)work.colour.base)[o] = BrFixedToInt(tvp->comp_x[C_I]); } #endif #if PARTS & PART_8 void BR_ASM_CALL PointRenderPITI(struct brp_block *block, union brp_vertex *tvp) { int o; int x0,y0; br_fixed_ls width,height,stride,pi,pu,pv; char texel; SETUP_POINT; SETUP_TEXTURE; pi = tvp->comp_x[C_I]; SETUP_UV; o = y0*work.colour.stride_b+x0; texel = ((char *)work.texture.base)[(pv>>16)*stride+(pu>>16)]; ((char *)work.colour.base)[o] = work.shade_table[256*(pi>>16)+texel]; } #endif #if PARTS & PART_8 void BR_ASM_CALL PointRenderPIT(struct brp_block *block, union brp_vertex *tvp) { int o; int x0,y0; br_fixed_ls width,height,stride,pu,pv; char texel; SETUP_POINT; SETUP_TEXTURE; SETUP_UV; o = y0*work.colour.stride_b+x0; texel = ((char *)work.texture.base)[(pv>>16)*width+(pu>>16)]; if (texel) ((char *)work.colour.base)[o] = texel; } #endif typedef enum { LINE_RGB,LINE_TEXTURE } point_type; #if PARTS & PART_24 void BR_ASM_CALL PointRenderPI_Generic_RGB_888(point_type mode,union brp_vertex *tvp) { int oc; int x0,y0; br_fixed_ls width,height,stride,pi,pu,pv,pr,pg,pb; char *texel; SETUP_POINT; if (mode==LINE_RGB) { pr = tvp->comp_x[C_R]; pg = tvp->comp_x[C_G]; pb = tvp->comp_x[C_B]; } if (mode==LINE_TEXTURE) { /* Textured */ SETUP_TEXTURE; SETUP_UV; } oc = y0*work.colour.stride_b+3*x0; if (mode==LINE_TEXTURE) { texel = ((char *)work.texture.base)+(pv>>16)*stride+3*(pu>>16); if (texel[0] || texel[1] || texel[2]) { ((char *)work.colour.base)[oc] = texel[0]; ((char *)work.colour.base)[oc+1] = texel[1]; ((char *)work.colour.base)[oc+2] = texel[2]; } } else { ((char *)work.colour.base)[oc] = pb>>16; ((char *)work.colour.base)[oc+1] = pg>>16; ((char *)work.colour.base)[oc+2] = pr>>16; } } #endif #if PARTS & PART_24 void BR_ASM_CALL PointRenderPI_RGB_888(struct brp_block *block, union brp_vertex *tvp) { PointRenderPI_Generic_RGB_888(LINE_RGB,tvp); } #endif #if PARTS & PART_24 void BR_ASM_CALL PointRenderPIT_RGB_888(struct brp_block *block, union brp_vertex *tvp) { PointRenderPI_Generic_RGB_888(LINE_TEXTURE,tvp); } #endif #if PARTS & PART_15 void BR_ASM_CALL PointRenderPI_Generic_RGB_555(point_type mode,union brp_vertex *tvp) { int oc; int x0,y0; br_fixed_ls width,height,stride,pi,pu,pv,pr,pg,pb; unsigned short texel; SETUP_POINT; if (mode==LINE_RGB) { pr = tvp->comp_x[C_R]; pg = tvp->comp_x[C_G]; pb = tvp->comp_x[C_B]; } if (mode==LINE_TEXTURE) { /* Textured */ SETUP_TEXTURE; SETUP_UV; } oc = y0*work.colour.stride_b+2*x0; if (mode==LINE_TEXTURE) { texel = *(unsigned short *)(((char *)work.texture.base)+(pv>>16)*stride+2*(pu>>16)); if (texel) *(unsigned short *)(((char *)work.colour.base)+oc) = texel; } else { *(unsigned short *)(((char *)work.colour.base)+oc) = ScalarsToRGB15(pr,pg,pb); } } #endif #if PARTS & PART_15 void BR_ASM_CALL PointRenderPI_RGB_555(struct brp_block *block, union brp_vertex *tvp) { PointRenderPI_Generic_RGB_555(LINE_RGB,tvp); } #endif #if PARTS & PART_15 void BR_ASM_CALL PointRenderPIT_RGB_555(struct brp_block *block, union brp_vertex *tvp) { PointRenderPI_Generic_RGB_555(LINE_TEXTURE,tvp); } #endif #if PARTS & PART_16 void BR_ASM_CALL PointRenderPI_Generic_RGB_565(point_type mode,union brp_vertex *tvp) { int oc; int x0,y0; br_fixed_ls width,height,stride,pi,pu,pv,pr,pg,pb; unsigned short texel; SETUP_POINT; if (mode==LINE_RGB) { pr = tvp->comp_x[C_R]; pg = tvp->comp_x[C_G]; pb = tvp->comp_x[C_B]; } if (mode==LINE_TEXTURE) { /* Textured */ SETUP_TEXTURE; SETUP_UV; } oc = y0*work.colour.stride_b+2*x0; if (mode==LINE_TEXTURE) { texel = *(unsigned short *)(((char *)work.texture.base)+(pv>>16)*stride+2*(pu>>16)); if (texel) *(unsigned short *)(((char *)work.colour.base)+oc) = texel; } else { *(unsigned short *)(((char *)work.colour.base)+oc) = ScalarsToRGB16(pr,pg,pb); } } #endif #if PARTS & PART_16 void BR_ASM_CALL PointRenderPI_RGB_565(struct brp_block *block, union brp_vertex *tvp) { PointRenderPI_Generic_RGB_565(LINE_RGB,tvp); } #endif #if PARTS & PART_16 void BR_ASM_CALL PointRenderPIT_RGB_565(struct brp_block *block, union brp_vertex *tvp) { PointRenderPI_Generic_RGB_565(LINE_TEXTURE,tvp); } #endif