/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: lightmac.h 1.1 1997/07/11 16:15:30 jon Exp JON $ * $Locker: JON $ * * Macros for building the lighting functions */ /* * Clamp a component to (0,1], scale and offset */ #define CLAMP_SCALE(c) do { \ if ((c) >= BR_SCALAR(1.0)) \ (c) = BR_SCALAR(256.0) - BR_SCALAR_EPSILON; \ else if ((c) <= BR_SCALAR(0.0)) \ (c) = BR_SCALAR(0.0); \ else \ (c) = BR_MUL(BR_SCALAR(256.0), (c)); \ } while(0); /* * Find dot product of reflected vector and eye * * uses dirn_norm, n, and rend.eye_l * * produces dot */ #define SPECULAR_DOT() do { \ br_vector3 r; \ br_scalar rd; \ \ rd = BR_CONST_MUL(BrVector3Dot(&dirn_norm,n),2); \ BrVector3Scale(&r,n,rd); \ BrVector3Sub(&r,&r,&dirn_norm); \ \ dot = BrVector3Dot(&rend.eye_l,&r); \ } while(0) /* * Given the dot-product of eye & reflected vector, returns specular component of lighting eqn. */ #define SPECULAR_POWER(l) BR_MULDIV(dot,l,self->state.surface.power-BR_MUL(self->state.surface.power,dot)+dot) /* * Given dist, calculates dirn_norm & dist */ #define CALCULATE_DIRN_NORM() do { \ br_scalar s; \ dist = BrVector3Length(&dirn); \ if(dist <= 2 * BR_SCALAR_EPSILON) \ return; \ s = BR_RCP(dist); \ BrVector3Scale(&dirn_norm,&dirn,s); \ } while(0) /* * Given dist, calculates attn */ #define CALCULATE_ATTENUATION() do { \ br_scalar dist2; \ if(dist >= BR_SCALAR(180.0)) \ dist2 = BR_SCALAR(32767.0); \ else \ dist2 = BR_MUL(dist,dist); \ \ attn = BR_RCP(alp->s->attenuation_c \ + BR_MUL(dist,alp->s->attenuation_l) \ + BR_MUL(dist2,alp->s->attenuation_q)); \ } while(0) #define DIFFUSE_DOT() do { \ dot = BrVector3Dot(n,&dirn_norm); \ if(dot <= BR_SCALAR(0.0)) \ return; \ } while(0) #define SPOT_DOT() do { \ dot_spot = BrVector3Dot(&dirn_norm,&alp->direction); \ if(dot_spot < alp->s->spot_outer) \ return; \ } while(0) #define SPOT_FALLOFF(v) ((dot_spot < alp->s->spot_inner)?\ BR_MULDIV((v),alp->s->spot_outer - dot_spot, alp->s->spot_outer - alp->s->spot_inner) : (v))