/* * Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved. * * $Id: gprim.c 1.1 1997/07/11 16:14:07 jon Exp JON $ * $Locker: JON $ * * Geometry format for primitives */ #include #include #include "drv.h" #include "shortcut.h" #include "brassert.h" BR_RCS_ID("$Id: gprim.c 1.1 1997/07/11 16:14:07 jon Exp JON $"); /* * Default dispatch table for renderer type (defined at and of file) */ static const struct br_geometry_primitives_dispatch geometryPrimitivesDispatch; /* * Geometry format info. template */ #define F(f) offsetof(struct br_geometry_primitives, f) static const struct br_tv_template_entry geometryPrimitivesTemplateEntries[] = { {BRT_IDENTIFIER_CSTR, 0, F(identifier), BRTV_QUERY | BRTV_ALL, BRTV_CONV_COPY, }, {BRT_RENDERER_FACILITY_O, 0, F(renderer_facility), BRTV_QUERY | BRTV_ALL, BRTV_CONV_COPY, }, {BRT_FACILITY_O, 0, F(renderer_facility), BRTV_QUERY, BRTV_CONV_COPY, }, }; #undef F /* * Allocate a geometry format */ br_geometry_primitives * GeometryPrimitivesAllocate(br_renderer_facility *type, char *id) { br_geometry_primitives * self; self = BrResAllocate(type, sizeof(*self), BR_MEMORY_OBJECT); if(self == NULL) return NULL; self->dispatch = (struct br_geometry_primitives_dispatch *)&geometryPrimitivesDispatch; self->identifier = id; self->renderer_facility = type; self->device = type->device; ObjectContainerAddFront(type, (br_object *)self); return self; } static void BR_CMETHOD_DECL(br_geometry_primitives_d3d, free)(br_geometry_primitives *self) { ObjectContainerRemove(self->renderer_facility, (br_object *)self); BrResFreeNoCallback(self); } static br_token BR_CMETHOD_DECL(br_geometry_primitives_d3d, type)(br_geometry_primitives *self) { return BRT_GEOMETRY_PRIMITIVES; } static br_boolean BR_CMETHOD_DECL(br_geometry_primitives_d3d, isType)(br_geometry_primitives *self, br_token t) { return (t == BRT_GEOMETRY_PRIMITIVES) || (t == BRT_GEOMETRY) || (t == BRT_OBJECT); } static br_int_32 BR_CMETHOD_DECL(br_geometry_primitives_d3d, space)(br_geometry_primitives *self) { return sizeof(br_geometry_primitives); } static struct br_tv_template * BR_CMETHOD_DECL(br_geometry_primitives_d3d, templateQuery) (br_geometry_primitives *self) { if(self->device->templates.geometryPrimitivesTemplate == NULL) self->device->templates.geometryPrimitivesTemplate = BrTVTemplateAllocate(self->device, (br_tv_template_entry *)geometryPrimitivesTemplateEntries, BR_ASIZE(geometryPrimitivesTemplateEntries)); return self->device->templates.geometryPrimitivesTemplate; } static br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, storedAvail)( struct br_geometry *self, br_int_32 *psize, br_token_value *tv) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, render) (struct br_geometry *self, struct br_renderer *renderer, struct fmt_vertex *vertices, int nvertices, br_token type) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, renderOnScreen) (struct br_geometry *self, struct br_renderer *renderer, struct fmt_vertex *vertices, int nvertices, br_token type) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, storedNew) (struct br_geometry *self, struct br_renderer *renderer, struct br_geometry_stored **psg, struct fmt_vertex *vertices, int nvertices, br_token type, br_token_value *tv) { return BRE_FAIL; } #if BASED_FIXED br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, renderFloatToFixed) (struct br_geometry *self, struct br_renderer *renderer, struct fmt_vertex *vertices, int nvertices, br_token type) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, renderOnScreenFloatToFixed) (struct br_geometry *self, struct br_renderer *renderer, struct fmt_vertex *vertices, int nvertices, br_token type) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, storedNewFloatToFixed) (struct br_geometry *self, struct br_renderer *renderer, struct br_geometry_stored **psg, struct fmt_vertex *vertices, int nvertices, br_token type, br_token_value *tv) { return BRE_FAIL; } #endif #if BASED_FLOAT br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, renderFixedToFloat) (struct br_geometry *self, struct br_renderer *renderer, struct fmt_vertex *vertices, int nvertices, br_token type) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, renderOnScreenFixedToFloat) (struct br_geometry *self, struct br_renderer *renderer, struct fmt_vertex *vertices, int nvertices, br_token type) { return BRE_FAIL; } br_error BR_CMETHOD_DECL(br_geometry_primitives_d3d, storedNewFixedToFloat) (struct br_geometry *self, struct br_renderer *renderer, struct br_geometry_stored **psg, struct fmt_vertex *vertices, int nvertices, br_token type, br_token_value *tv) { return BRE_FAIL; } #endif /* * Default dispatch table for renderer type */ static const struct br_geometry_primitives_dispatch geometryPrimitivesDispatch = { NULL, NULL, NULL, NULL, BR_CMETHOD_REF(br_geometry_primitives_d3d, free), BR_CMETHOD_REF(br_object_d3d, identifier), BR_CMETHOD_REF(br_geometry_primitives_d3d, type), BR_CMETHOD_REF(br_geometry_primitives_d3d, isType), BR_CMETHOD_REF(br_object_d3d, device), BR_CMETHOD_REF(br_geometry_primitives_d3d, space), BR_CMETHOD_REF(br_geometry_primitives_d3d, templateQuery), BR_CMETHOD_REF(br_object, query), BR_CMETHOD_REF(br_object, queryBuffer), BR_CMETHOD_REF(br_object, queryMany), BR_CMETHOD_REF(br_object, queryManySize), BR_CMETHOD_REF(br_object, queryAll), BR_CMETHOD_REF(br_object, queryAllSize), #if BASED_FIXED BR_CMETHOD_REF(br_geometry_primitives_d3d, renderFloatToFixed), BR_CMETHOD_REF(br_geometry_primitives_d3d, render), BR_CMETHOD_REF(br_geometry_primitives_d3d, renderOnScreenFloatToFixed), BR_CMETHOD_REF(br_geometry_primitives_d3d, renderOnScreen), BR_CMETHOD_REF(br_geometry_primitives_d3d, storedNewFloatToFixed), BR_CMETHOD_REF(br_geometry_primitives_d3d, storedNew), #endif #if BASED_FLOAT BR_CMETHOD_REF(br_geometry_primitives_d3d, render), BR_CMETHOD_REF(br_geometry_primitives_d3d, renderFixedToFloat), BR_CMETHOD_REF(br_geometry_primitives_d3d, renderOnScreen), BR_CMETHOD_REF(br_geometry_primitives_d3d, renderOnScreenFixedToFloat), BR_CMETHOD_REF(br_geometry_primitives_d3d, storedNew), BR_CMETHOD_REF(br_geometry_primitives_d3d, storedNewFixedToFloat), #endif BR_CMETHOD_REF(br_geometry_primitives_d3d, storedAvail), };