{ { /* Render function */ (brp_render_fn *) PointRender, NULL, "Point, Textured", &PrimitiveLibrary3Dfx, BRT_POINT, 0, /* components - constant and per vertex */ 0, CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_Q, /* Component slots as - float, fixed or integer */ (1<