brender-1997/pentprim/Prim_p8.c

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2022-05-03 16:30:35 -05:00
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2TI, NULL,
#endif
"Indexed, Z Buffered, Interpolated Intensity, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_SZ|CM_I|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_I)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH|PRIMF_MODULATE,
PRIMF_SMOOTH|PRIMF_MODULATE,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
BR_PMT_INDEX_8,
BR_PMT_INDEX_8,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softiz",(void *)"_PointRenderPIZ2TI",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2TI, NULL,
#endif
"Indexed, Z Buffered, Constant Intensity, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
CM_I,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_I)|(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
(1<<C_I),
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_MODULATE|PRIMF_SMOOTH,
PRIMF_MODULATE,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
BR_PMT_INDEX_8,
BR_PMT_INDEX_8,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softiz",(void *)"_PointRenderPIZ2TI",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2T, NULL,
#endif
"Indexed, Z Buffered, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
0,
0,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
BR_PMT_INDEX_8,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softiz",(void *)"_PointRenderPIZ2T",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2, NULL,
#endif
"Indexed, Z Buffered, Interpolated Intensity", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_SZ|CM_I,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_I),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
PRIMF_SMOOTH,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softiz",(void *)"_PointRenderPIZ2",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2, NULL,
#endif
"Indexed, Z Buffered, Constant Intensity", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
CM_I,
CM_SX|CM_SY|CM_SZ,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_I)|(1<<C_SX)|(1<<C_SY)|(1<<C_SZ),
0,
/* Constant slots
*/
(1<<C_I),
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
0,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softiz",(void *)"_PointRenderPIZ2",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPITI, NULL,
#endif
"Indexed, Interpolated Intensity, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_I|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_I)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH|PRIMF_MODULATE,
PRIMF_SMOOTH|PRIMF_MODULATE,
/* Texture, depth and shade type
*/
PMT_NONE,
BR_PMT_INDEX_8,
BR_PMT_INDEX_8,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softi",(void *)"_PointRenderPITI",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPITI, NULL,
#endif
"Indexed, Constant Intensity, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
CM_I,
CM_SX|CM_SY|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_I)|(1<<C_SX)|(1<<C_SY)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
(1<<C_I),
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_MODULATE|PRIMF_SMOOTH,
PRIMF_MODULATE,
/* Texture, depth and shade type
*/
PMT_NONE,
BR_PMT_INDEX_8,
BR_PMT_INDEX_8,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softi",(void *)"_PointRenderPITI",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIT, NULL,
#endif
"Indexed, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
0,
0,
/* Texture, depth and shade type
*/
PMT_NONE,
BR_PMT_INDEX_8,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softi",(void *)"_PointRenderPIT",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPI, NULL,
#endif
"Indexed, Interpolated Intensity", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_I,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_I),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
PRIMF_SMOOTH,
/* Texture, depth and shade type
*/
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softi",(void *)"_PointRenderPI",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPI, NULL,
#endif
"Indexed, Constant Intensity", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
CM_I,
CM_SX|CM_SY,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_I)|(1<<C_SX)|(1<<C_SY),
0,
/* Constant slots
*/
(1<<C_I),
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
0,
/* Texture, depth and shade type
*/
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softi",(void *)"_PointRenderPI",
#else
NULL,NULL,
#endif
},