brender-1997/pentprim/Prim_p15.c

469 lines
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2022-05-03 16:30:35 -05:00
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2T_RGB_555, NULL,
#endif
"RGB 555, Z Buffered, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
0,
0,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
BR_PMT_RGB_555,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softhz",(void *)"_PointRenderPIZ2T_RGB_555",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2_RGB_555, NULL,
#endif
"RGB 555, Z Buffered, Interpolated Colour", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_SZ|CM_R|CM_G|CM_B,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(0)},
{BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
PRIMF_SMOOTH,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softhz",(void *)"_PointRenderPIZ2_RGB_555",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIZ2_RGB_555, NULL,
#endif
"RGB 555, Z Buffered, Constant Colour", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
CM_R|CM_G|CM_B,
CM_SX|CM_SY|CM_SZ,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_SX)|(1<<C_SY)|(1<<C_SZ),
0,
/* Constant slots
*/
(1<<C_R)|(1<<C_G)|(1<<C_B),
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(0)},
{BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
0,
/* Texture, depth and shade type
*/
BR_PMT_DEPTH_16,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softhz",(void *)"_PointRenderPIZ2_RGB_555",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPIT_RGB_555, NULL,
#endif
"RGB 555, Textured", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_U|CM_V,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_U)|(1<<C_V),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
{BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
0,
0,
/* Texture, depth and shade type
*/
PMT_NONE,
BR_PMT_RGB_555,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softh",(void *)"_PointRenderPIT_RGB_555",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPI_RGB_555, NULL,
#endif
"RGB 555, Interpolated Colour", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
0,
CM_SX|CM_SY|CM_R|CM_G|CM_B,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_SX)|(1<<C_SY)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
/* Constant slots
*/
0,
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(0)},
{BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
PRIMF_SMOOTH,
/* Texture, depth and shade type
*/
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softh",(void *)"_PointRenderPI_RGB_555",
#else
NULL,NULL,
#endif
},
{
{
/* Render function
*/
#if AUTOLOAD
(brp_render_fn *)RenderAutoloadThunk, NULL,
#else
(brp_render_fn *)PointRenderPI_RGB_555, NULL,
#endif
"RGB 555, Constant Colour", NULL,
BRT_POINT, 0,
/* components - constant and per vertex
*/
CM_R|CM_G|CM_B,
CM_SX|CM_SY,
/* Component slots as - float, fixed or integer
*/
0,
(1<<C_R)|(1<<C_G)|(1<<C_B)|(1<<C_SX)|(1<<C_SY),
0,
/* Constant slots
*/
(1<<C_R)|(1<<C_G)|(1<<C_B),
},
/* Offset and scale for R,G,B,A
*/
{BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(1),BR_SCALAR(0)},
{BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(254),BR_SCALAR(0)},
/* range flags
*/
0,
/* Work buffer
*/
&work,
/* Masks
*/
PRIMF_SMOOTH,
0,
/* Texture, depth and shade type
*/
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
PMT_NONE,
/* Colour & Depth row size
*/
0,0,
/* Texture size
*/
0,0,
/* Input colour type
*/
0,
/* Autoload info
*/
#if AUTOLOAD
"softh",(void *)"_PointRenderPI_RGB_555",
#else
NULL,NULL,
#endif
},