This is the source code to an unknown version of the BRender engine by Argonaut Software/Argonaut Games, from aproximately August 1997.
(except for cpuid.asm. That file is from 1998, apparently)
This is intended as a basic release to let others build on, and more info on how to build and use this code will be added later.
This version had been modified to work better with the game it was intended for, and we don't have the original unmodified version of this code. There's plenty of preprocessor chunks left in the code that disable parts of the original code, or add in new elements. Those have been left in rather than backing them out, to avoid potentially breaking anything as this code doesn't neccesarily build right now. You may want to search on `#IF 0`, comments involving `<REDACTEDGAME>`, and look into the `gamerend.h` files.
See also [the release of BRender version 1.3.2](https://github.com/foone/BRender-v1.3.2), which is believed to be untouched (or at least largely so).
## Source of this code
This was given to Foone Turing by a programmer who wishes to remain anonymous, based on a game project that had licensed BRender for use.
The name of the game was listed in this archive in several comments and filenames, it's been replaced by REDACTED to not reveal what game it was, as approval to open source that game hasn't been given at this time.
## Approval to open source this software
Approval to open source this was given in an email from Jez San, former CEO of Argonaut.