brender-1997/d3drend/sstate.h

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2022-05-03 16:30:35 -05:00
/*
* Copyright (c) 1993-1995 Argonaut Technologies Limited. All rights reserved.
*
* $Id: sstate.h 1.2 1997/08/11 14:26:07 jon Exp JON $
* $Locker: JON $
*
* Stored renderer state
*/
#ifndef _SSTATE_H_
#define _SSTATE_H_
#ifdef __cplusplus
extern "C" {
#endif
/*
* Parts of state that are stored
*/
#define MASK_STATE_STORED ( MASK_STATE_CULL|\
MASK_STATE_SURFACE|\
MASK_STATE_PRIMITIVE|\
MASK_STATE_CACHE)
#ifdef BR_RENDERER_STATE_STORED_PRIVATE
/*
* Private state of geometry format
*/
typedef struct br_renderer_state_stored {
/*
* Dispatch table
*/
struct br_renderer_state_stored_dispatch *dispatch;
/*
* Standard object identifier
*/
char *identifier;
/*
* Pointer to owning device
*/
struct br_device *device;
/*
* Saved state
*/
/*
* Pointer to renderer that this state is asociated with
*/
struct br_renderer *renderer;
/*
* mask of valid parts
*/
br_uint_32 valid;
struct state_cull cull;
struct state_surface surface;
struct state_prim prim;
struct state_cache cache;
br_timestamp timestamp_copy_cache;
br_timestamp timestamp_cache;
} br_renderer_state_stored;
#endif
#ifdef __cplusplus
};
#endif
#endif